Commando (also known as Senjou no Ookami in Japan) is a vertical-scrolling WWII action shooter game released for the arcades in 1985 by Capcom and later converted by Elite Software LTD to multiple home computers such as the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and the 16bit Atari ST and Amiga. There were also additional conversions for some video game consoles such as the Atari 5200, Atari 7800 and Nintendo NES (by Capcom). The game is fun though a bit tough at times.
Review
STORY / GAMEPLAY You are Super Joe, a Special Forces member, dropped (from a helicopter) into a jungle aiming to rapidly eliminate a massive army of enemy soldiers. You are called to shoot your way through large numbers of military hordes and save the prisoners of war. Your mission is quite tough and the only you can trust is your machine gun and your (limited) hand grenades. The enemy soldiers are either wandering around shooting and throwing grenades at you or they hide in various spots, drive army vehicles towards you etc. So shoot, shoot and...shoot again and do not forget, by any means, to rescue the captured soldiers from the enemy!
GRAPHICS / SOUND The NES version features quite large sprites with fast animation. It plays and looks better compared to the 8bit home computers (Amstrad CPC, Commodore 64 and Sinclair ZX). The terrains look nice and detailed enough and the sound, apart from the weapons' sound effects, features a memorable music score that gives some tension to your mission. After so many years, Commando is still considered one of the best vertical action shooters ever!
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Arcades (original version)
Hardware information
Nintendo NES
CPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites. SOUND: five mono sound channels and PCM sound (7bit values)